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 JOINING THE 13TH DIVISON

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fangkingagito1
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fangkingagito1


Posts : 58
Join date : 2009-06-08
Age : 32
Location : South Australia

JOINING THE 13TH DIVISON Empty
PostSubject: JOINING THE 13TH DIVISON   JOINING THE 13TH DIVISON I_icon_minitimeTue Jun 09, 2009 12:22 am

The character sheet for people interested in making an O.C for the 13th Divison

Shinigami sheet:

Name:
Age:
Sex:
Appearance:
Hair:
Eye color:
Height:
Weight:
Weakness: (must be physical)
Distinctive marks: (scars they could have)

Clothing:
Head wear: (not needed)
Top:
Pants:
Hand wear: (not needed)
Shoes: (not needed)

Gigai Clothing:
Head wear: (not needed)
Top:
Pants:
Hand wear: (not needed)
Shoes: (not needed)

Personality:
Likes:
Dislikes:

Division: 13
Seat: (Seats go from 1-10, captain is 1, vice captain is 2. Also if you go for an open captain spot you will post you oc in the captains page.)

Zanpakuto:
Zanpakuto’s name:
Zanpakuto’s seal state appearance:
Shikai release words:
Shikai appearance:
Shikai abilities:
Bankai's name: (need permission to have Bankai)
Bankai appearance:
Bankai ability:

Kido:

Other weapons:

History:
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Lolita




Posts : 1
Join date : 2009-07-21

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PostSubject: Re: JOINING THE 13TH DIVISON   JOINING THE 13TH DIVISON I_icon_minitimeTue Jul 21, 2009 11:08 pm

Name: Kintaro, Gina

Age: Unknown, though she appears to be somewhere from eleven to fourteen in appearance.

Sex: Female

Appearance: Gina is the perfect picture of a little Nymphet girl, to any pervert who knows what that entails. She has a rather child-ish look about her overall. She stands at about 4'5" and weighs a meager 85lbs, making her one of the smaller Captains of the Gotei 13. Form wise, she's as flat as a board, and most of her features are "cutesy" making her the perfect little lolicon girl, though she would kill anyone who told her that in the most agonizingly painful of ways. She has chin length light blue hair with a very silky and fluffy texture, though it appears slightly ragged. Her bangs are far too long and have yet to be cut, causing them to constantly conceal her eyes behind them, though she prefers it better this way due to the instinctual thought that "if I can't see them, they can't see me". Her eyes beneath them are silver in color, homage to her name which means "Silver in color", and have a lonely, paranoid, and frightened look to them most of the time. Her skin is a pale milky white, and is very clean and soft thanks to her rather persistent bathing. Her uniform is fairly standard. It consists of the 13th Division Captain Haori with the underside being rose pink in color, and a loose Shihakusho with lengthened tabi socks that bunch up on her shins. She wears a rather odd and overly large scarf that wraps around her upper chest, shoulders, and lower face which is white in color with black spots, giving it a cow like appearance. She also wears loose arm coverings that cover over the tops of her hands and palms as well. She keeps her zanpakuto at her right side, hooked on to her sash, while she carries a jutte on her left for catching the strikes of a blade wielding enemy.

Hair: Light Blue

Eye Color: Silver

Height: 4'5"

Weight: 85lbs

Weakness: Gina is a coward in all respects. She's constantly paranoid, slightly fried, and fears that something dangerous is always lurking around the next corner. She's particularly scared of the night, and actually refuses to go to Hueco Mundo under any circumstances because it is always night time there. Because of all the factors that affect her paranoid personality, she is constantly in a weakened and weary state. Despite her tremendous power, she often feels powerless against her enemies. These factors lead to herself actually weakening her own combat potential, and making her much easier to deal with against a more confident enemy.

Distinctive Marks: Hair over her eyes. Silver eyes. Long white sash over her shoulder.


Clothing

Head wear: None

Top: Captain's Haori, Kimono, Sash

Pants: Standard Hakama

Hand wear: Loose arm covers

Shoes: Lengthened socks, sandals


Gigai Clothing

Head wear: Police Beret

Top: Police Shirt and Coat, Police Badge

Pants: Ironed Black Pants, Tool belt

Hand wear: None

Shoes: Shined Black shoes


Personality: Ever since her youth, Gina has suffered from Paranoid Personality Disorder or PPD due to the amount of abuse and suffering she incurred in Rukongai. This has caused her to suspect that, without sufficient basis, that others are exploiting, harming, or planning to deceive her due to her lack of trust. She is often preoccupied with unjustified doubts about the loyalty or trustworthiness of friends or associates in the Gotei 13 as well, believing that they could be bribed easily due to their lack of strict adherence to the law. She is reluctant to confide in others because of unwarranted fear that the information will be used maliciously against her, such as not revealing details about her personal life in fear that she will be assassinated because of them. Here paranoia often goes as far as to cause her to reads benign remarks or events as threatening or demeaning, which can make her lash out violently. She perceives attacks on her character or reputation that are not apparent to others and is quick to react angrily or to counterattack in order to preserve her Captaincy, with the dream that one day she will be able to cleanse all hope from the world and create her own idea of Hope. She believes strictly in the observance of the law, and will harshly attempt to punish anyone who even steps out of that very narrow line even a bit with the full brunt of her force. She has quite a few bad personality traits and phobias because of her experiences, for example, the inability to be physically touched by anyone without a violent reaction on her part. She also can’t sleep alone, and has highly trusted guards placed along specific locations so that she can’t be disturbed or killed in her sleep. The slightest noises will make her jump and become defensive, which often causes animals to ‘get caught in the crossfire of her wrath’. Deep down though, she’s really just a scared little girl who is so deeply scarred from what happened to her that she may never be able to overcome it.

Likes: Apples, Cows, Caramel, Justice, Security Science

Dislikes: Quite a few various things

Division: 13th

Seat: 1st, Captain



Zanpakuto

Zanpakuto’s Name: Keijishobun (Merciless Judge)

Zanpakuto’s Sealed State Appearance: Unknown

Shikai release words: Unknown

Shikai appearance: Because of Gina's vast spiritual pressure, Keijishobun is always locked in to it's released state, making it a Permanent Release-type zanpakuto. In it's Shikai state, it takes the form of a black handled, extendable police baton. When extended, it can grow in length to the size of an average katana without losing any of it's durability.

Shikai abilities: Aside from it's ability to extend, Keijishobun also has the ability to multiply the concussive force delivered by it's strikes through the manipulation of Gina's reiryoku. The more reiyroku used, the stronger the concussive force of the strike. Also, because of Gina's unique trait of being able to slowly adapt to a person's reiatsu gained from her training in the 11th Division for eight months has allowed her to further multiply the concussive force of her strikes the longer she has to adapt to the person's she is fight. This has caused her zanpakuto to further be referred to by it's name as the 'Merciless Judge'.

Bankai's Name: Jingiheru Keijishobun (Eight Hell's Punishment of the Merciless Judge)

Bankai Appearance: When released, Jingiheru Keijishobun takes the form of a gigantic piston drive attached to Gina's right arm and body with dozens of chains. The device is easily bigger than Gina herself, and is difficult to carry, making even Shunpo a reduced skill while in use. However, it makes up for this with it's insane level of force. It's piston drive alone, when fully extended, is taller than Gina and very heavy looking in appearance.

Bankai Ability: While in Bankai, anything Jingiheru Keijishobun strikes is dealt a devastating and almost always likely to be a fatal blow. It multiplies the force of her usual strike a hundred fold, causing a massive explosion of force when the piston drive comes down. The sound of it slamming in to the drive alone is enough to shatter windows for miles around in a wave of concussive force. Though her strength in this form is undoubtedly unmatchable, it makes her extremely slow and extremely heavy, limiting most of her other abilities.
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blackcat1317




Posts : 5
Join date : 2009-06-20

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PostSubject: 13th Captain   JOINING THE 13TH DIVISON I_icon_minitimeFri Jul 31, 2009 9:26 am

Name: Kitty Sactuary

Age: appears 9

Sex: Female


Appearance:


Hair: Pink, black streaks

Eye color: purple (cat-like)

Height: 4' 9"

Weight: 96

Weakness: close combat and child-like innocence

Distinctive marks: Teddie tattoo on back


Clothing:

Outfit: Captain Outfit. with pink cat face patterns on the pants.

Shoes: barefoot


Gigai Clothing:


Head wear: black hat with cat ears

Outfit: Black Yukata with blue petal design

Shoes: barefooted again. ^_^


Personality: Perky and polite. She always protects people who are in trouble.

Likes: Sweets, snow, and cats

Dislikes: Bugs, heat, and rude people

Division: 13

Seat: Captain


Zanpakuto:


Zanpakuto’s name: Meiro Neko (Cheerful Cat)

Zanpakuto’s seal state appearance: Sword with cat face designs on the hilt

Shikai release words: Purr Politely, Meiro Neko!

Shikai appearance: Black throwing knives that have cat faces on the tips of the knives. (can only conjure 6 at a time) the cat ears are sharp, so makes 3 points per knife. the faces are blue.

Shikai abilities: The cat's mouths open and send out seeds that super-fastly grows man-eating plants. The plants can not only try and eat someone, but can send their petals to do a petal storm that can blur the vision of people.

Bankai's name: Neko Hitogoroshi (Cat Murderer [not murderer that kills cats, a cat that is a murderer. o3o])

Bankai appearance: A giant pink scythe that has a cat face on the part where the blade meets the pole.

Bankai ability: When it slashes the ground, roots go from that point. it only goes in a sorta straight line, for about 12 feet. Then it can summon plant life when not attacking, for a shield of sorts. And the bottom end of the scythe can be the most powerful. When slammed into the ground it can release Poisonous Ivy (not to be mistaken for poison ivy). But the opposite end would only summon it within a closer range, so it would be more like a dom around her. That way she has one of every range.


Kido: none

History: She was one of the first ones to go to the Shinigami school. She could have made good grades, but she always would daydream and nap, so it was no surprise that she barely passed graduation. But the captain of 1st division saw great potential in her and saw how fastly she grew in the division ranks. When someone saw her bankai training, they told the 1st division captain, and on a vote, she was made captain of 13th division. She now leads the 13th division in a polite manner, sneaking out every now and then to go shopping in the human world, to play with other shinigami, or to protect people in the shinigami realm.

=^_^= ~blackcat1317~
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iwoenai




Posts : 2
Join date : 2009-10-27

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PostSubject: Character for 13th Division   JOINING THE 13TH DIVISON I_icon_minitimeWed Oct 28, 2009 2:43 pm

Basic Biological Information
Name: Sekigawa, Kurusai

Age: 379 years old, appears in his early twenties.

Gender: Male!

Appearance Information

Height: 5’5”

Weight: 137

Clothes: Kurusai’s clothing styles are largely reflective of his upbringing as a nomad. Naturally, he wears the Shihakusho, which is assigned to all soul reapers. However, this simply covers his true style of dress, which is where his heritage and his history are truly reflected. Underneath the black clothes, his body is adorned with a variety of white cloth strips. The wrap around his torso, lower arms, and lower legs, leaving only the upper arms and legs uncovered. The strips of cloth are tattered slightly, having been used for a very long time. They are still clean, even though Kurusai only owns a few sets, as they are rarely in direct contact with the body. This is due to the fact that underneath his cloths, Kurusai applies a thin layer of gauss across nearly every part of his body every day. These act as both a method of absorbing moisture, but also help to ventilate heat, preventing direct contact from the sun.
Kurusai’s head is rarely seen by the public. Thanks to his upbringing as a desert nomad, he keeps several thick cloth stripes around his entire face, which leave a lot to the imagination. Only his nose and his eyes are left uncovered. Thanks to all of the cloth strips, he is very mummy-like in his appearance, which he finds both fascinating and hilarious. Kurusai leaves his hands and feet completely unwrapped, as was customary where he was from. However, due to his recent promotion, he feels like he is more a part of the culture, and thus, is beginning to wrap his face less and less. He still will for official business, but he may “forget” it when he is simply just hanging around.

General Appearance: Though Kurusai is rarely seen without his intricate patchwork of cloth strips, he doesn’t mind when people see his face, or even ask to do so. With his cloth wrapping on, all that is visible to the outside world are his deep red eyes, and his fair colored skin, tipping his nose. Once he removes the cloths, his features become more rigid. His face is composed of several very sharp lines, only rounding out around points such as the chin, forehead, and nose. His body follows a similar pattern. Contrary to his relatively low weight, his shoulders are quite broad, and all of his muscles, albeit not large, are well defined. Once he removes his torso wrapping, several small scars become apparent. One large scar at the base of his stomach is the most apparent marking on his torso, but it is otherwise unmarred. His legs follow the same pattern as his chest, but posses even more scars thanks to years of intense training in the agility department. His hands and feet are heavily calloused, from years of walking without shoes, as well as extreme amounts of time spent training in Hakuda (Hand-to-hand) and Zanjutsu (Swordsmanship).

Personal Data

Strengths: Kurusai focuses largely on close hand combat, as well as anything that might make him better at it.

Zanjutsu: This is what Kurusai takes the most pride in. Since he was able, he was training in the art of sword fighting, and it is by far his favorite thing to practice. He loves a good fight, as it gives him a chance to not only practice, but also see different styles and learn something from his opponent’s technique.

Hakuda: Kurusai learned this for two reasons. The primary reason is that it can be combined with Zanjutsu, essentially leaving the user no blind spots. The second reason is that if he ever lost his Zanpakuto, he could fight on without it, even if it were only until he could properly recover his sword.

Agility: Thanks to Kurusai’s Shikai, he has been forced to become extremely agile. Thankfully, his slender form allows this, otherwise he would easily be killed.

Speed: This follows along with agility, but also can be attributed to his Zanpakuto. It has no ranged attacks, so bridging the gap between him and his opponent is essential to winning any fight. Thus, he has spent a lot of time becoming quicker in his movements.

Reiatsu Control: In order to refrain from the use of his Shikai, Kurusai will turn to this. He has spent some time developing a technique that combines Reiatsu/Reishi control with Zanjutsu, essentially adding striking power and cutting power to the sealed form of his sword. This is used as a means of defense more than anything else.

Strength: Though not incredibly strong, Kurusai still manages to get by against higher tier opponents, thanks to his training in Zanjutsu and Hakuda for so many years.

Pain Tolerance: Thanks to his upbringing, Kurusai has the ability to nearly block out any and all forms of pain, which helps him greatly in combat.

Weaknesses: Kurusai isn’t terrible at many things, but a few stand out:
Kido: Even though he demonstrates incredible control over his spiritual pressure, his use of kido is hopeless. He does his best to learn even the most basic spells, but still has simply spells backfire on him, and they are no where near ready to be used in an actual fight.

Defense: His Shikai completely cripples this category, and the technique he is working on can only be used with his sealed Zanpakuto. Thus, he has to work on his speed and agility much more than his parries or counters, which leaves him open more times than not in combat.

Personality: Kurusai likes to maintain a cheerful illusion around his friends and family, contrary to his background. Silence isn’t his style, even to the point of where most would become super serious in combat; he is still complementary and fun. He loves going out to make new friends, and his responses to their questions are usually witty and humorous. In training, or around people he doesn’t like, he does tend to reserve himself, but will try and help in anyway possible. He’s often more than happy to help with any problems his fellow man might be experiencing, and will break away from nearly anything to assist them. He is very outgoing, and will often do his best to make new friends in any situation possible.

Kurusai is a very firm believer in the “No tolerance for intolerance” policy. He is fairly alright with anything that a person does, as long as it doesn’t affect those around him. He believe that what the person does on their own time is between themselves and a consensual group, and his right to interfere only stands if that groups tries to threaten others. He will stand up for his friends, even in fights where he knows he will get dominated on.

Kurusai also believes that no being is superior to any other in terms of rights. Sure, an individual might be much more powerful than another, but that doesn’t make him or her better.

History: Kurusai was born to a pair of rich immigrants from the northern part of Europe. He and his small family were traveling in the Sahara desert, wanting to see the Great Pyramids. However, his parents ignored the various warnings that the guide had given them about bringing a child along. Only 3 months into his life, Kurusai died of exhaustion in the sands. His plus, being only a small infant, was found by a long shot. A wandering shinigami had overheard the parents arguing with the guide, and when they insisted on bringing the child along, he decided to tag along as well. Thus, when Kurusai inevitably died, the shinigami was the first on the scene and performed a Konso.

However, the shinigami who had performed the Konso was extremely out of his jurisdiction in following the family into the desert sands. Kurusai had the misfortune of ending up outside of the Rukongai, in the desert just west of the Zaraki district. Thankfully, he was far enough out that he didn’t have to worry about the small wars that the districts fought out there. He had the great fortune of being discovered by a small nomadic clan, who upon discovering his spiritual pressure, decided to keep him as their own.

Thanks to being more than far enough out of the Zaraki district, Kurusai’s early years were spent peacefully, learning nomadic customs that would allow him to survive in even the harshest desert conditions. He learned how to make clothes from cactus skins, to make gauss from the spines, to harvest liquid from them, etc. Since eating was a priority for him, the tribe often went to war with other nomads, and he was honed in Zanjutsu and Hakuda. His favorite was Zanjutsu, and he quickly became affluent in the use of a sword. He did what he had to do to survive in the harsh conditions, which included marauding, murder, and even cannibalizing due to the lack of food. By the time he was able to live on his own, he was.

His tribe had kicked him out, as customary, as soon as he hit the physical age of 13. He wandered the deserts for years, living out his life as he knew how. His Zanpakuto visited him in his dreams from time to time, but since the Zanpakuto spirit was a dark phantom, Kurusai often dismissed these dreams as nightmares. He wandered... which eventually lead him into the outskirts of the Rukongai.

He lived here for years, readily accepting any challenges. He won quite a few of them, and lost many others. In one situation, he was stabbed through the stomach, which was survivable, but caused him to train even more. He eventually discovered his Zanpakuto, and its use was confusing at first. However, upon discovering its abilities, the sword gave him one very specific instruction. “Move to the center.”

Kurusai followed the instructions of the spirit, and made his way through the districts of the Rukongai. He fought anyone he could find with a sword. This worked out just fine for him for a good while, earning him the title of “Hitogoroshi” (Murderer). He liked it, as it seemed that he was finally getting recognized. The Gotei 13 however, did not like him murdering his peers in the Rukongai, especially after he cut down a very low ranking officer. It was only after Kurusai had a run in with a Shinigami Captain and was arrested did he get his bloodlust under control.

Kurusai spent years in the Nest of Maggots, serving time for over 10 accounts of aggravated murder. He had some time to think, as he had earned himself a private cell after nearly ripping another inmates arm off. He had extensive training in Hakuda, and when he was threatened with a stolen kitchen knife, he had no trouble in reacting to the situation as his nomadic instincts had told him to do. It was in the nest that he actually discovered how much fun other people could be to hang out with. He got a small clique together of lesser offenders, and became quite popular.

It was only after years and years of sitting in jail did the Central 46 decide to look at his case. They looked at his fight history, and when they discovered his use of a Zanpakuto, they readily asked him for an interview. Kurusai accepted gratefully.

During the interview, Kurusai got to explain his background as a nomad. The theory that killing people was wrong was completely new to him at the time he committed the murders, and it wasn’t until his incarceration did he become familiar with the concept in full. He was dismissed for both good behavior and for ignorance of a felony at the time he committed them. After a brief demonstration of his Zanpakuto, he was recognized by the Gotei 13 and was given some time to familiarize himself with the divisions before he had to reenter the academy to learn kido.

Kurusai complied, and learn Shunpo, Reiatsu control... but never learned kido. He learned up through Bakudo and Hado number 4 before he gave up and graduated under special circumstances. This however, would only end up costing him in the long run, as the division that allowed him to graduate early was the 11th division, and upon graduation, they instantly recruited him.
Kurusai was excited about this at first. ‘Great! I can’t believe they actually noticed my prowess, I didn’t even think they would let me in the Gotei 13!’ He thought, blissfully ignorant to the truth of the division as a whole. His “No Tolerance for Intolerance” policy was tested to the limits by his squad mates. They held themselves with the highest regard, which Kurusai felt was sickening. Not only that, but they would often tease or even torture members for opposite divisions, which finally wore down Kurusai beyond his limit. He drew his blade against members of his own squad in attempts to help others, but it only ended up getting him in trouble.

It was during one of these fights that Kurusai demonstrated how powerful he actually was, by assaulting a third seated officer and demolishing him without a second thought. Now, he was by no means against squad 11. They had adopted him and taught him of the corruption of the Gotei 13, particularly among divisions. However, he had finally been pushed over the edge, and murdered a member of his squad. He left the scene, still incredibly pissed off, to blow off some steam. Soon enough, the stealth squad was tracking him down.

He hid away in the Rukongai, traveling back to the desert that he called home. It was here that he felt he finally had the strength to achieve what he had come so far to do. He traveled to the most barren edges of the desert, where life ceases to exist, and deafening silence echoes over the sands. It was here that he achieved his Bankai, but only after years of intensive training. He lived for over 20 years as a rouge shinigami, trying to remain as peaceful as he could whilst he achieved the next level of his Zanpakuto.

Though it took him some time, he eventually gained use his Bankai, after years of playing around with it... fooling around with its abilities. Mastery is a strong word, but Kurusai began to take great strides towards it. Though complete mastery would take thousands of years, he now had the fighting potential of a low tier Captain. The Stealth squad found this out the hard way... but he was eventually apprehended.

Rather than a swift execution, one that would justify his crimes, he received a pardon from the Central 46 as soon as they figured out that Bankai had been used in the fights. Normally, a Captain level Shinigami would be executed via Hogyoku, but the young shinigami that Kurusai had saved so many years ago insisted that the shinigami Kurusai had killed was the one who threw the first blow. Though this was not true, the young shinigami insisted. He claimed that Kurusai had only been running all of those years since he knew that he had already been in prison once, and the Central 46 wouldn’t hesitate to put him back in. The young officer was from squad 10.

Kurusai was left off, and given a captain’s trial. After an extensive demonstration of his Bankai and all of its tricks, he was given a Captain seat. When asked which Division he was applying for, he said that he wanted the 10th. The young shinigami who had testified for him was a member of this division, and insisted that Kurusai pay him back by becoming the Captain of his Division.
=====================
Character Designation Add-ons


Shinigami

Division: 10

Rank/Seat: Captain

Zanpakuto: Bakoyaiba (Ghost Blade)

Sealed form: Kurusai’s sealed Zanpakuto takes the appearance of an intricate scimitar. It is an ancestral piece from the nomadic tribe he used to call himself a part of. The blade is a light colored metal, almost like aluminum. Running down the center of it is an intricate floral symbol which is drawn out with golden plating. The hilt is brass, and covered in a red felt. It curves up on both sides, hinting even more to the fact that it is not a katana. The hilt itself is brass as well, but lined with even more red felt. The butt of the hilt is a small metallic ball, colored very dark silver, nearing black.

Shikai Information: To summon his Shikai, Kurusai holds his sealed zanpakuto parallel with the ground. He utters the phrase, “Fall and Rise Again: Bakoyaiba.” and drops his sword into the ground. The sword, instead of stopping, goes straight through, into the earth, without leaving a mark. A new blade hovers its way up into his hand. The new sword is his Shikai.

Appearance: The blade itself becomes less curved than the scimitar, with only the end part curving up violently to about a 45 degree angle. The blade itself becomes slightly more broad, and a few inches longer than its sealed counter part. It takes on a light tan color, the same color as the desert sands where Kurusai first died. The hilt is still wrapping, but the guard is smaller and squarer. The grip itself is wrapped in tattered cloth. The butt is wrapped as well, and a thin portion of the tattered cloth dangles off the end of it. The most interesting part of the Shikai is that it is partially transparent, hinting to its abilities. The other interesting thing is the small amount of ghoulish fog that the blade emits constantly; this however, is just for show.

Passive Ability: This blade can only come in contact with another living being. This basically means that the sword can glide through the ground, through walls, and through other blades without leaving a mark. However, this means that since it cannot be blocked, it cannot be used to block, so the user is left completely defenseless, as is the opponent. In addition, a large majority of the user’s spiritual pressure is drained into the blade, which allows it to cut nearly any shinigami. However, this can be taxing if used with kido or Shunpo to often.

Active Ability: Rikaba (Recover) The second ability is a failsafe to counter the passive. As it is an intangible blade, if it is dropped or lost, it would fall endlessly. Thus, this ability allows the user to teleport Bakoyaiba back into their hands, preventing him/her from losing it forever.
Kurusai however, has made this into an almost active attack. He will drop his blade into the battlefield, giving the illusion that he has lost it, only to have it instantly reappear in his hand when the time calls for it, leaving many opponents trapped. It also enables him to use a ranged attack, by throwing his Zanpakuto and recovering it after a hit or miss. He will often use these techniques in combat if facing a ranged opponent who he can’t get close too, or one who he can’t approach safely without analyzing their techniques.

Zanpakuto's Spirit: His Zanpakuto spirit is a large black phantom. It hovers slightly above the ground, oozing a black smoking from the holes in its robes. The robes themselves are tattered and gray, and the only real body parts visible on the spirit are the skeletal hands which have an almost metallic look to them. Instead of legs, the spirit hovers, furthering its phantom like appearance.

Zanpakuto's Element: Melee would be the most prominent element, perhaps using Death or Ghost as a springboard.

Bankai: Hateshiganai Bakoareno (Eternal Ghost Desert)

In order to activate Bankai, Kurusai holds his Shikai above his head, and the fog from the blade slowly deteriorates and drifts into the wind. A thin mist, the same color as his blade, slowly drifts in a covers the battlefield, with quite a large range. It sinks into the ground, changing the ground’s color to the same tan as his sword. The area of this “tainted” land is around 1 mile. Once the land has been dyed the transformation to Bankai is complete. While in this form, Kurusai has no weapon, but loses his Shihakusho, instead being replaced by tattered nomad wraps. His Shikai maintains shape, but loses all active abilities. The blade itself takes on an almost ceramic look.

Passive Ability: The passive ability is the ground. It becomes “Tainted” changing the same color as Kurusai’s Shikai, which is a light tan color. As he and his opponents take damage, the ground changes to a darker color, eventually turning pitch black. This acts as a meter for his final ability, and boosts his other abilities as far as power goes. Everything in the land gets darker, even his tattered cloth wrappings and his tangible Shikai.

Active Ability 1: Konpaku Kamisori Yakushin (Ghost Razor Onslaught): The most prominent ability that the user possesses is the ability to summon incredibly large blades from any part of the “tainted” land. These blades posses the same passive ability as his Shikai, and are much larger in size. These blades are colossal, towering up to 50 feet in height. They can travel at very quick speeds, but emit large amounts of Reiatsu which make them easy to track, unless the opponent is incredibly close to the launching point. The blades are also curved, and only the tip and inner edge are sharp. As these blades cut the opponent, the tainted land becomes darker and darker in color, until the land is completely black. As the land becomes darker, the blades move more quickly and become harder to track.
Drawbacks: Blades can be hard to hit with. Blades are easy to sense.
Sub-Ability: Kurusai has found that since only the interior curve and the point of the blades are sharp, the can be touched without harm on any other section. He has taken advantage of this, and is able to raise one under his feet, allowing him to tower over his opponents. This is especially prevalent in the Soul Society, where air platforms cannot be formed using reiatsu, giving him the upper ground.
Sub-Ability 2: The blades themselves are very resilient, and are controlled with Kurusai’s thoughts rather than movements. They are intangible, just as his Shikai was, and are only able to be blocked by extraordinary amounts of reiatsu. They cannot be broken, but given enough force, they can be shoved back into the ground.
Sub-Ability 3: Kurusai has found that he can summon around 50 of these in a circle around him and his opponent, the number varying around size. This creates a sealed atmosphere in which the two combatants can do combat. As this is an omake ability, and not a real one given by his Zanpakuto, it does not boost his stats or offer any additional abilities.
Sub-Ability 4: Jishinkaminarikajioyaji Maruyane (ThunderDome): This is a title Kurusai created himself, as he wanted a badass sounding ability. Simply put, he summons hundreds of blades in a circle around him and his combatant. The blades converge in the center of the “dome”, completely sealing off him and his opponent from the outside. It seals away the sun, leaving only small slivers of light inside of the Dome. The walls of it are still razor sharp, and any opponent who touches them sustains cuts and if slammed into them too hard, death. While in the dome, Kurusai absorbs the energy the Razors put out, making him quicker. The amount of energy he absorbs increases as the land darkens, making him stronger as the fight goes on.
Kurusai can use the second ability of his Bankai to leave the dome, leaving just his opponent inside. Though the blades that form the dome cannot tighten any more, he can summon new ones inside of it, trapping his opponent and hopefully killing them in the process. He got the title from a trip to the human world, where he got to watch “Mad Max at Thunderdome”, which is the only movie he’s ever seen, and thus his favorite.

Active Ability 2: Sankuchuari-Tere-po (Teleport Sanctuary): This ability is strictly defensive, but can be used in tight situations. The user has the ability to form small, tomblike sanctuaries anywhere on the corrupt landscape. They are made two at a time, however close or far apart he chooses. Once inside, the user is instantly transported to the location of the other sanctuary and both disappear. This can be used as a method of quick get away, or as a means of sneaking up on his opponent. Any time this technique is used, the tainted land becomes lighter in color, taking away from the potential to cast the final attack.
Drawbacks: Tombs do not protect Kurusai for long, and they are visible to the opponents so they know where he will be coming out. They also drain the built up spiritual pressure in the land, preventing the final attack.
Sub-Ability: Even though they do take away from the final attack, they are boosted by the landscape just as his first ability is. He can choose to hover in a tomb for a certain amount of time before they disband, as the land gets darker. This can attack as protection for even longer amounts of time.

Active Ability 3: Kuro Kontan Sentou (Dark Soul Spire): This is a release of all the energy built up in the tainted ground. Kurusai has one shot to summon a large spire to engulf his opponent. If it misses, then the land returns to normal with no effect. If it does not, the opponent is trapped inside of the black tower. All the energy from the fight, which has to be substantial, envelopes the inside of the tower with a brilliant white light. This energy is extremely potent, and only those who posses extreme defensive capabilities can survive unscathed. Other’s with spiritual pressure higher than Kurusai’s own will sustain heavy injury.
Drawbacks: Not always fatal. Drains the user’s Bankai, reverting him back to Shikai state. Hard to hit with.
Sub-ability: Kurusai has found that if he impales an opponent with the first ability, this final ability can be used without exhaustion. Since the blade that impaled the opponent is constantly draining the opponent’s spiritual pressure into the land, the attack can be used until Kurusai finds it sufficient. This allows him to keep Bankai, and even keep the meter up if his opponent is strong enough.

Kido: Kurusai has been working this category rampantly, focusing on its training and perfection constantly, when he’s not on missions or meeting new captains... etc. He learned how much kido augments his one sided Zanpakuto. With kido mastery, he would be able to both defend and attack in conjunction, which would be perfect for him, and would remove a large portion of his weaknesses. He has focused largely on binding Kidos, as they leave his Zanpakuto with plenty of room to kill or maim opponents. He has learned up through #63, the later spells requiring some effort on his own part to cast properly. Hado spells have only been learned up through #61 on a good day, and that’s with a ton of focus and the incantation.
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